Plugo Link is an AR-powered STEM gaming kit. It transforms your device into a fun-filled learning system and gives your kids the chance to solve real-world problems and develop their engineering skills. Plugo Link is suitable for kids 5 to 10 years of age.
Plugo Link app has 5 interactive games and 250+ levels that make learning super fun (no in-app purchases). Select your child’s grade to adjust the difficulty of the games.
Plugo Link is designed to spur the essential elements of STEM curriculum such as creativity, critical thinking, reasoning abilities, and spatial intelligence in kids. It is a gift your kids will fall in love with instantly.
Plugo Link comes with a foldable gamepad and 15 hexagonal building blocks. No Bluetooth and no electronics. The hexagons and the gamepad connect using embedded magnets. A help guide with step-by-step instructions is also included.
Device compatibility | iOS – iPad 3 and above, iPad mini 2 and above, iPad Air 1 and above, iPad Pro 9.7 & 10.5 inch, iPhone 6 & above | Android – Samsung tablets & smartphones, 2015 or newer with more than 2GB RAM | Amazon Kindle – Fire 7 (9th generation – 2019 release only), Fire 8 (8th generation – 2018 release only)
Evaluation comments:
“There were different types of educational games for the kids to play, and it is appropriately leveled to their age. It was very interactive and kept my children busy and challenged.”
“The design is fun and modern and “not for babies” as my school-aged children are very conscious about growing up and wanting to do activities that would be accepted by their peers.”
“What I like the most is that it employs different types of learning styles: reading, audiovisual, hand-on, and, if another child is helping the other, teaching. It is the kinesthetic learning that sets this apart from online learning programs.”
“They learn using multiple parts of their brain because they are moving. My children like it because it is interactive and fun. I can see them engaged with the challenges and uses their critical thinking to solve them. And when they are tired of that activity, they move on to the next activity.”